Vec4(float scalar) | Constructor |
Vec4(float x, float y, float z, float w) | Constructor |
Vec4(Vec3 xyz, float w) | Constructor |
float Magnitude() | |
float MagnitudeSquared() | |
Vec4 Normalized() | |
override bool Equals(object obj) | |
override int GetHashCode() | |
override string ToString() | |
static float DotProduct(Vec4 a, Vec4 b) | |
static Vec4 Lerp(Vec4 a, Vec4 b) | |
static float Magnitude(Vec4 vector) | |
static float MagnitudeSquared(Vec4 vector) | |
static Vec4 Normalized(Vec4 vector) | |
static Vec4 operator +(Vec4 a, Vec4 b) | |
static Vec4 operator *(Vec4 vector, float scalar) | |
static Vec4 operator *(float scalar, Vec4 vector) | |
static Vec4 operator *(Vec4 a, Vec4 b) | |
static Vec4 operator /(Vec4 vector, float scalar) | |
static Vec4 operator -(Vec4 vector) | |
static Vec4 operator -(Vec4 a, Vec4 b) | |
static bool operator ==(Vec4 a, Vec4 b) | |
static bool operator !=(Vec4 a, Vec4 b) | |